Here are supported file formats and recommended specifications for preparing 3D models:
Supported file formats
Unity Asset Bundle
VIVERSE for Business supports Unity standard and custom shaders, including animations.
Prepare AssetBundle files for all target platforms (‘*_windows.ab’, ‘*_android.ab’, and ‘*_ios.ab’) to allow users of VIVE XR Elite, VIVE Focus 3, and PC VR headsets, as well as Android and iOS mobile devices (Viewer mode) to view your 3D model.
3D and 2D formats
Use any of the following supported 3D formats for your 3D model: FBX, OBJ, glTF, glb.
Note: Only BaseColor Map is supported.
If you want to create separate texture files for your 3D model, use any of the following supported 2D formats for your textures:
- PNG
- JPG (baseline & progressive - 12 bpc/arithmetic not supported)
- BMP (non-1bpp, non-RLE)
- TGA
Important:
- If your 3D model has separate texture files, the 3D model and textures must be packaged into a ZIP file and then uploaded.
- If your 3D model doesn't have separate texture files, it doesn't need to be packaged into a ZIP file. Your 3D model can be directly uploaded.
Recommendations and limitations
To ensure you can load your 3D model and invitees can view it, follow the recommended 3D
model specifications below.
PC VR | All-in-one VR and Mobile | |
Polygons | 15,000 or below recommended | 5,000 or below recommended, 200,000 maximum |
File size | 150 MB or below recommended | 60 MB or below recommended, 300 MB maximum |
Texture resolution |
4096 x 4096 or below recommended | 1024 x 1024 recommended, 2048 x 2048 maximum |
For more information
For complete details on preparing 3D models, see the Guide on Preparing 3D Models.
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